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Tech Overuse 2of3
Emotional Development
28 August 2025

Tech Overuse & Technoference : Part 2 | Why It Happens

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Focus

Young people are drawn to technology because it provides comfort and consistency in a world that feels unpredictable. Yet over-reliance on tech, reinforced by parenting pressures and fear, can erode resilience and reduce tolerance for real-world challenges.

Summary

There are real reasons behind the way technology interacts with us as people, from us as adults, to the children we raise and even as a wider society. We need to understand the why to have the patience to take the steps towards making change.

  • Tech offers predictable comfort, making it highly attractive to young people.
  • Reinforcement cycles strengthen overuse and avoidance of discomfort.
  • Counter conditioning can unintentionally reward negative emotional reactions.
  • Parenting pressures intensify reliance on tech to fill downtime.
  • Fear-driven parenting limits independence, reinforcing tech dependence.

Comfort & Consistency

Young people are especially drawn to technology because it offers comfort, predictability, and control.

  • Modern life reduces hardship, making tech’s consistent comfort even more attractive.
  • Children lack autonomy and lean on tech for stability and reassurance.
  • Predictable online experiences reinforce expectations, even when outcomes are unhealthy.

The human mind, especially the young one, is drawn to consistency and comfort. Up until recently for most of us this wasn’t achievable with just typical hardships like boredom, manual labour, etc. being an inevitable part of our day. The developed world has eliminated this, and we can live in relative physical comfort almost perpetually, and raise our children in such a world.

For young people, consistency is a huge attraction. It builds trust and comfort in a world where they typically have little control or understanding as they learn about the world. They don’t have autonomy and rely on adults for protection and guidance. Technology provides them a source of this consistency.

When they’re online, whether it’s gaming or scrolling, they have a predictable experience, and this predictability is comforting. Even if it’s unhealthy, even if it sometimes angers or upsets us, we are drawn to the reinforcement of our expectations and world views. This above all else for young people is the attraction of technology.

Reinforcement

Technology reinforces behaviour through dopamine rewards, making reliance stronger and harder to disrupt over time.

  • Reinforcement validates emotions, increasing likelihood of repeated tech use.
  • Devices become soothing tools when real-world challenges feel overwhelming.
  • Reliance grows without developing healthier emotional or cognitive coping strategies.

Layered on top of this are patterns of reinforcement. Dopamine hits as we see things which are funny, amusing or thrilling. Confirmations of our ways of thinking and feeling that validate us and make us feel heard and seen.

This reinforcement, especially in young people, will mean that the behaviour becomes stronger and more likely to occur. Similarly, if they have challenging experiences in the tangible world, they reach for a device to soothe themselves and are immediately reinforced with a familiar and calming experience.

This will strengthen the bonds and associations that we give to different programs, devices and the digital world as a whole, increasing our reliance on it without any use of cognitive or emotional strategies that could intervene better, and help us grow.

Part 2

MARYBETH AND TECH OVERUSE

Marybeth from our first article had been overusing tech, in particular before coming to Risky Kids classes, using her devices right up until she had to leave. This meant that not only was she emotionally dysregulated in her classes from the technology use, she was prone to easy frustration and had begun to report she didn’t like classes.

Marybeth found the games and interactions from her devices comforting and consistent, and going to class meant being challenged and unpredictable behaviours from others. She couldn’t just switch programs or channels like she could any time she got bored or uncomfortable like on her devices.

This meant she associated this class, and her previous dance classes, with that discomfort and begun rejecting it and refusing it. Because this behaviour had worked in the past with her parents, she had begun a pattern that any time she was uncomfortable or challenged in a class, she would refuse to go or claim she didn’t like it.

If allowed to go unresolved, this could spiral into experiential avoidance behaviours, diminishing resilience, reduced chances of success and increased chances of poor physical and emotional health for life.

Doom Loops

Tech overuse creates self-reinforcing cycles that weaken resilience and deepen dependence on comfort.

  • Avoidance of challenges strengthens reliance on technology for stability.
  • Reinforcement loops reduce tolerance for discomfort and unpredictability.
  • Each cycle increases speed of turning to tech for relief.

These processes are self reinforcing. As our behaviour drives us away from tangible, challenging experiences, and it’s reinforced through comfort as we go back to the technology, it both increases the chances of it happening again through conditioning, but also reduces our resilience and tolerance for discomfort.

This then increases the speed at which we turn to tech to be comfortable and stable, and begins the process again.

Counter Conditioning

Counter conditioning can unintentionally strengthen unhealthy tech habits by rewarding negative emotional responses.

  • Removing tech then returning it teaches frustration or anger gets results.
  • Positive associations form between conflict, negative emotions, and tech return.
  • This reinforces unhealthy patterns and increases reliance on negative behaviours.

In a lot of cases, in particular with how we respond to overuse, we can actually reinforce really unhealthy behaviours through a process called Counter Conditioning. This requires three steps:

  1. Tech Overuse Occurs,
  2. We remove the tech and they respond negatively with frustration, anger, sadness, etc.
  3. After a period of time, we discuss the return of tech and how we’re only trying to do what’s best for them.

What this actually does is create an association between the final positive outcome, (which is two things, the return of tech, and a nice moment where they feel heard by their family or leaders) and the negative interaction of an argument.

This counter conditioning process means that, despite our intentions, we are actually teaching the young person the way they get their back is through the negative emotions. They will respond that way more regularly, and they may even begin to turn towards those negative emotions in order to get what they want more regularly and in other circumstances.

Parenting | Intensification

The intensification of parenting pressures has normalised tech use as an easy solution for engagement.

  • Parents feel pressured to constantly stimulate and protect their children’s development.
  • Boredom is misread as failure, driving reliance on screens for comfort.
  • Independent outdoor play is devalued, increasing children’s indoor tech dependence.

There’s more to the circumstance than just young people’s use of tech and how it makes them feel though. There’s also our behaviour as parents, families and a wider community. The “Intensification of Parenting” is a real phenomenon where parents have gradually had more and more pressure piled on them, the expectation being that they’re developmental psychologists, nutritionists, cleaners, exercise scientists, and supposed to be 100% invested in their child’s development at all times.

This is not only impossible, but unhealthy, but there’s very little likelihood of it lessening any time soon. As a result, what ends up happening is that parents and educators feel pressure to keep young people engaged and productive. Technology is a very easy way to feel like we’re doing this, with a young person claiming they’re “bored” as being a sign of failure.

However it’s not only normalised, because so many others are doing it, the things that used to be normal such as having kids play outside alone, are now looked on negatively. This increases the drive to have kids indoors, where the level of stimulation and engagement is low and the opportunity to turn to tech is very easy.

Parenting | Fear

Parental fear of discomfort, judgement, and risk drives overprotection and reliance on technology.

  • Parents fear boredom or unhappiness signals failure or lasting harm.
  • Social judgement pressures parents to conform to overprotective norms.
  • Fear-driven parenting limits independence and reinforces reliance on tech.

We’re also more afraid than ever. Developed countries, in particular western ones, are highly fearful of young people being alone, outside and/or bored. We’re afraid of them being unhappy or uncomfortable as signs that we’re failing, or even worse that if we allow this to happen that we’re traumatising them.

We’re afraid of being judged by others, as not doing what seems to be normal and accepted, and we see the world as one which is dangerous and our young people as incapable of navigating it without us.

So we lean into the things that make them happy, comfortable, within our reach and sight and therefore safe from harm so we believe. It might even make us feel like good parents or educators, but it’s driven by fear, and only when we understand and confront that fear can we make the right decisions.

Conclusion

These are just some of the factors which contribute to tech overuse. It’s wrapped up in multiple levels of individual, familial and social challenges that we’re all facing together. It’s a mixture of meeting unmet needs, and the development of a reliance on tech.

At its heart though is challenge and resilience. Technology does not really challenge us, even when it’s designed to, like games, it’s still predictable, consistent and within our control.

Life is about the uncontrollable, resilience is about growing and building back up after adversity that we don’t have the tools to navigate yet. Whilst tech is a big part of our world now, it’s still only a part of it and the best, and worst parts, are beyond it.

Richard Williams

Richard Williams

Risky Kids Founder, Director of Programming

Richard Williams is a behavioural researcher, writer, Risky Kids Founder and professional stunt actor with more than 15 years of experience in the health and fitness industry. With an education in psychology and criminology, Richard blended life experience as a fitness industry consultant, gym owner, elite-obstacle racer, ultra-runner and professional stunt actor to create the Risky Kids program.

Richard has a passion for enacting meaningful social change through all avenues of health and wellbeing and believes that obstacles are the way. Some of Richard’s key achievements include:

  • Key consultant/coordinator Spartan Race/Tough Mudder/Extreme Endurance
    (Australia/NZ/Global)
  • OCR World Championship Finalist –  Team & Solo (2015)
  • OCR World Championship Silver Medallist – Team Endurance (2018)
  • Professional film and television stunt performer for 15 years

Considered one of Australia’s foremost experts in the fields of fitness, wellbeing and behavioural science, Richard is frequently in demand as a guest speaker for relevant government and non-
government bodies and organisations. Speaking engagements centred on the success of the Risky Kids program, philosophy and approach have included:

  • Expert speaker/panellist Sports & Camp; Recreation Victoria and Outdoors Victoria forums
  • Closing expert speaker at the Australian Camps Association National Conference
  • Expert speaker at the National Fitness Expo, FILEX